Building worlds, one pixel at a time
Explore Play Immerse
Building worlds, one pixel at a time
Building worlds, one pixel at a time
Building worlds, one pixel at a time
Vicerium will be our first and ambitious isometric singleplayer & multiplayer game set within a dynamic, nearly realistic world designed for expansive freedom and immersive gameplay. Rather than focusing solely on cutting-edge graphics, Vicerium prioritizes depth, offering players rich, flexible choices and complex mechanics that shape their unique experiences.
Our goal is to create a world where players can choose their paths freely—from thrilling adventures and complex criminal endeavors to quieter, everyday lives. This expansive gameplay spectrum is achievable through meticulously crafted systems that range from simple interactions to intricate, dynamic scenarios, adaptable according to player preferences or suggested game modes.
We envision Vicerium as not merely a game but a platform that inspires other creations, setting a new benchmark through detailed mechanics, thoughtful game design, and a commitment to endless possibilities. Our dedicated team is working diligently to ensure that Vicerium becomes a standout product on platforms such as Steam, renowned for its quality, innovation, and sheer enjoyment.
At its core, Vicerium seeks to balance freedom with engaging challenges, driven by responsible and creative design. Join us as we build a remarkable experience together.
Andrew Moris
I’m the visionary behind IsoMythric, dedicated to creating immersive gaming experiences that captivate players. With a deep passion for digital worlds and innovative storytelling, I lead our team to push the boundaries of interactive design.
Our lead programmer is the backbone of IsoMythric’s technical foundation, specializing in complex OpenGL, Vulkan rendering and game logic in C++. With a keen eye for optimization and performance, they ensure seamless mechanics and immersive gameplay. Their expertise in world editing tools and systems architecture enables our team to push graphical and technical boundaries.
Crovo
IMAGINATIONCLASH
I bring IsoMythric's worlds to life through modeling, rigging, and animation, creating dynamic visuals that enhance every player's experience.
Our talented 2D art team is led by an experienced artist and supported by three skilled illustrators, working together to craft the visual identity of IsoMythric. They focus on environmental assets, UI elements, and textures, ensuring every visual detail enhances the game’s atmosphere. Their dedication to artistic cohesion helps bring the world to life with rich and immersive designs.
The sonic architect behind IsoMythric’s unforgettable soundscapes, A.J.J Murre crafts the emotional core of our games through rich, atmospheric scores and finely tuned audio design. With a masterful command of composition, sound engineering, and adaptive music systems, he ensures every auditory detail resonates with the player’s journey.
The sonic architect behind IsoMythric’s unforgettable soundscapes, A.J.J Murre crafts the emotional core of our games through rich, atmospheric scores and finely tuned audio design. With a masterful command of composition, sound engineering, and adaptive music systems, he ensures every auditory detail resonates with the player’s journey. From ambient moods to epic orchestrations, his work deepens immersion and gives voice to the world we’re building.
You can contact us with any of your questions or job inquiries.
We are currently looking for more full time game developers, 3D artists, 2D artists and others who have experience and dedication in the many fields of game production. Send us a message if you think you can help us out with your CV attached and maybe we can form a collaboration.
Mon | 12:00 pm – 12:00 am | |
Tue | 12:00 pm – 12:00 am | |
Wed | 12:00 pm – 12:00 am | |
Thu | 12:00 pm – 12:00 am | |
Fri | 12:00 pm – 12:00 am | |
Sat | 12:00 pm – 12:00 am | |
Sun | 12:00 pm – 12:00 am |
IsoMythric studios b.v.
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