Building worlds, one pixel at a time
Explore Play Immerse
Building worlds, one pixel at a time
Building worlds, one pixel at a time
Building worlds, one pixel at a time
Andrew Moris
I’m the visionary behind IsoMythric, dedicated to creating immersive gaming experiences that captivate players. With a deep passion for digital worlds and innovative storytelling, I lead our team to push the boundaries of interactive design.
Anonymous
We have one programmer who implements complex OpenGL and game logic in C++ for the game and world editor.
Crovo
I bring IsoMythric's worlds to life through modeling, rigging, and animation, creating dynamic visuals that enhance every player's experience.
Anonymous
We have one Lead 2D designer on our team. Who leads the other 2D designers and also creates the 2D tiles for the game with the other designers.
Anonymous
We have three 2D designers beside the lead 2D designer on our team. These artists create the 2D tiles for the game.
Jonathan Walter
I ensure every IsoMythric game meets the highest standards of quality and performance. My focus is on identifying and resolving issues, delivering seamless experiences to players before every release.
Max Swan
As a world designer at IsoMythric, I specialize in crafting breathtaking environments and realistic experiences. My goal is to create living, breathing worlds where players can lose themselves and discover new adventures.
You can contact us with any of your questions or job inquiries.
We are currently looking for more full time game developers.
Mon | 12:00 am – 12:00 pm | |
Tue | 12:00 am – 12:00 pm | |
Wed | 12:00 am – 12:00 pm | |
Thu | 12:00 am – 12:00 pm | |
Fri | 12:00 am – 12:00 pm | |
Sat | 12:00 am – 12:00 pm | |
Sun | 12:00 am – 12:00 pm |
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